It has been a while since we’ve had a game as epic as Clash of Clans but thankfully the wait is over. SUPERCELL’s latest card game Clash Royale is packed with all the exciting ingredients of another smash hit. Don’t be put off by the genre – Clash Royale has fantastic gameplay – challenging, engaging and addictive. However, like all Free-to-Play titles, the more money you spend on gems the quicker you get to the top of the leaderboard. Since the life spawning Elixir is also highly limited, your best chances at winning are determined by how well you know your Clash Royale cards and build your deck. Hopefully, this post will be your guide.
Know your Clash Royale Cards
The cards in Clash Royale are divided into Troop Cards, Spell Cards and Building Cards. Some cards attack ground troops, others work best against air troops and still others target buildings. If you’re struggling to knock off that charging Prince or cannot find the best troops to beat the intimidating Giant, you should first get to know your cards well.
Thankfully, Clash Royale’s games are split into different arenas and each arena unlocks a specific deck of cards. Take the time to identify and learn the strengths and weaknesses of each card so you can attack your enemy towers and troops with the right cards while defending your towers effectively.
With that said, here is a list of the cards that are currently available in Clash Royale in the Training Camp and Arena 1.
Clash Royale Cards in Training Camp and Arena 1 – Troops
Unlocks in the Training camp. Archers are great support troops for the Giant and can take on low hitpoint troops like Minions, Spear Goblins and Goblins. They can be easily countered with other low hitpoint troops as well.
Unlocks in the Training camp. This low hitpoint troop can do a bit of area damage. Best used as a defense against Skeletons, Skeleton Army, Goblins and Spear Goblins. The Bomber cannot attack air units so it can be countered easily by Minions and other air troops.
Unlocks in the Training camp. His special ability is to gather speed as he charges and can cause 2X damage to targets including nearby ones. Effective in taking down enemy towers. Pair the Prince with the Dark Prince, Witch or the Giant to inflict maximum damage. The Prince Giant combo can be easily brought down by the Skeleton Army, Minion Horde or Tombstone.
Unlocks in the Training camp. This flying troop can send powerful fireballs into Crown Towers and is the perfect foil for defeating Archers, Spear Goblins and Skeletons. Works well with the Giant and Giant Skeleton protecting it from enemy attacks as well as with the Spear Goblins. The baby Dragon is easily susceptible to the Musketeer as a single blow can kill it. Other counters to the baby Dragon include Inferno Towers and Tombstone apart from the Archers, Spear Goblins, and Minions. Works well at lower levels but becomes obsolete at higher ones.
Unlocks in the Training camp. Spawns 3 skeletons every 3 seconds but is a moderate hitpoint troop. Best works behind high hitpoint cards like the giant so that it can spawn the skeletons for additional offensive support. The Witches skeletons are 5 levels higher than her. The Witch also works great in countering horde units and slow moving troops. The best way to take on the Witch and her skeleton army is to use a Baby Dragon and some Barbarians on top of her after she crosses the river.
Unlocks in the Training camp. It spawns 20 melee Skeletons making it effective to use against the Giant, Prince and Mini P.E.K.K.A. However, they have low hitpoints making them completely vulnerable to that Bombers, Valkyries, Arrows, and Zaps.
Unlocks in the Training camp. This quick moving troop can take down buildings quickly and works well with the Giant. It is weak against a horde unit such as the Skeletons or Goblins.
Unlocks in the Training camp. Targets buildings like the Crown tower. Has high hitpoints and is best used as a shield for other troops as he can soak up the enemy attacks for some time while the support troops attack. A tough opponent to take down especially when combined with a support troop. If the Giant is paired with an Archer, Musketeer, Bomber, Witch or Spear Goblin, wait for him to cross the river, then target the support troops with an identical troop. Also plant some buildings (like a Tombstone) to distract the Giant and delay his attack until you rally more troops. If the Giant is paired with a Hog Rider, Mini P.E.K.K.A, or Prince, just target the damage inflicting troop right away.
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Unlocks in the Training camp. Is a great backup or support troop as she can do great damage to both ground and air troops. Best paired with a giant and is a good substitute for archers. The Musketeer is highly effective against the Cannon but can be felled by the Skeleton Army or Tombstone.
Unlocks in the Training camp. Has medium health but high hitpoints and can be used to attack or defend against individual units. The Knight can also be used to backup the Giant Skeleton or Giant. He is however easily distracted and falls prey to horde units like the Skeleton Army or Skeletons.
Unlocks in the Goblin Stadium – Arena 1. Effective against the Skeleton Army and is especially powerful with the Mini P.E.K.K.A following up right behind it. The whirling axe wielding Valkyrie cannot attack Air units and if you plan to take on this combo, use Arrows and air troops like the Minions to take them down.
Unlocks in the Goblin Stadium – Arena 1. Spawns 3 Goblins with low hitpoints but is a great defense troop for the Giant. Effective against air troops like the Minions or Balloons but can quickly succumb to the Baby Dragon, Arrows, and Bomber. You can use them to block the charge of the Prince.
Unlocks in the Goblin Stadium – Arena 1. Spawns 3 fast melee Goblins. Best used as a distraction for the Prince and Mini P.E.K.K.A. Goblins have low hitpoints and are easily eliminated by spells such as Arrows, Fireball and Rocket.
Clash Royale Cards in Training Camp and Arena 1 – Spell
Unlocks in the Training camp. It spews a hail of arrows from the King’s Tower. It is highly effective against horde units like Skeleton Army and works well against the Goblin Barrel.
Unlocks in the Training camp. It is a powerful spell from the King’s Tower that can finish off weakened buildings or dent high hitpoint cards like the Giant.
Unlocks in the Goblin Stadium – Arena 1. When cast, it will send 3 bolts of lightning to target 3 troops or buildings with the highest hitpoints. The spell is highly effective in finishing off towers and against high hitpoint troops like the Giants, Barbarians, Wizards, and Witches.
Unlocks in the Goblin Stadium – Arena 1. This spell launches from the Kings tower and on landing spawns 3 Goblins. If an Arena Tower is protected by a Tombstone or Goblin hut, it is best to use this spell to counter it while Arrows can be used to directly counter the Goblin Barrel.
Clash Royale Cards in Training Camp and Arena 1 – Building
Unlocks in the Goblin Stadium – Arena 1. It is a building that spawns Spear Goblins. Since this is a building, it is a target for the mighty Giant. The Goblin Hut is best placed far back in your camp because it can be easily destroyed. The spawned Spear Goblins will target the closest enemy cards or Crown Towers where the Hut is placed. It acts as a good counter against other buildings like the Tombstoneand the Barbarian Hut but is easily destroyed by spell cards like the Goblin Barrel and Rocket.
You can learn more about the cards on the Clash Royale Wiki page. In the next post, we’ll look at the cards in the rest of the arenas.