Previously we saw the charactaristics of the Clash Royale Cards in the Training Camp and Arena 1. If you have already progressed further up, here are the rest of the cards you need to become familiar with so you can make an informed and smart decision when building your deck. Here are the Clash Royale Cards in Arenas 2 to 7.
Clash Royale Cards in Arenas 2 to 7 – Troops
Giant Skeleton
Unlocks in the Bone Pit– Arena 2. This huge skeleton carries a bomb which it drops on being killed causing massive area destruction. It is effective in taking down horde units but the Hog Rider with his swift speed can easily outrun its bomb. The Giant Skeleton does massive damage to Crown Towers but is partial to Inferno Towers. Best way to use this troop is to place it first and add a Hog Rider behind.
Skeletons
Unlocks in the Bone Pit– Arena 2. Spawns 4 melee Skeletons with very low hitpoints. Best used as distractions for troops like the Giant and the Prince in defense. They are easily eliminated by Arena Towers so avoid using them for attacks.
Minions
Unlocks in the Bone Pit– Arena 2. Are best used to attack other air troops and the Balloon and as a support troop for the Giant. It is best not to send Minions alone as they have low hitpoints and can be eliminated easily.
Balloon
Unlocks in the Bone Pit– Arena 2. It is an aerial troop with high hitpoints targeting buildings and causing massive damage. Using a Rage spell with a Balloon will speed up the attack by more than a second. Balloon is most effective in destroying Crown Towers and works great in combination with the Freeze spell. Minions can take out balloons while Inferno Towers are an ideal distraction.
Barbarian
Unlocks in the Barbarian Bowl – Arena 3. These stylish mustache wielding troops have moderate hitpoints and are perfect for taking on individual enemy cards and striking the Crown tower. They work well with Archers and Musketeers but are easily brought down by a Fireball or the attacks of the Witch or the Wizard.
P.E.K.K.A
Unlocks in the P.E.K.K.A Playhouse – Arena 4. Is a powerful melee troop that attacks ground units. Is defenseless against air units like baby Dragon or Minions. Effective in destroying the annoying X-Bow, Arena Towers and King’s Tower.
Hog Rider
Unlocks in the P.E.K.K.A Playhouse – Arena 4. This is a powerful troop who can leap over obstacles and target enemy buildings. The Hog Rider works great with a Freeze Spell, or a Giant. Its weakness lies in the fact that he is easily distracted by a Tombstone or a Goblin Hut.
Minion Horde
Unlocks in the P.E.K.K.A Playhouse – Arena 4. It summons 6 short range Minions and is perfect for supporting the Giant. The Minion Horde works best with a Hog Rider and if left undefended can easily take down a Crown Tower. Works best with a Rage Spell. Can be easily overpowered by Arrows, Fireball or the Witch.
Wizard
Unlocks in the Spell Valley – Arena 5. Shoots ranged fireballs dealing effective damage against higher hitpoint targets like the Giant but is equally effective against swarm troops like the Barbarians and the Skeleton Army and Balloon troops. Weakness lies in Fireball spells, Mini P.E.K.K.A or Knight.
Ice Wizard
Is a Legendary card. Unlocks in the Spell valley – Arena 5. His attacks will slow enemy movements and attack speed. Effective in dealing with swarms and enemies with higher health such as Giant and Giant Skeleton. Also fairly effective in dealing with Prince and Dark Prince.
Golem
Unlocks in the Builders Workshop – Arena 6. This colossal brute can inflict significant damage to buildings. On dying, ruptures into 2 smaller, but weaker Golemites who can still cause moderate area damage. The Golem works well with a Prince or a Mini P.E.K.K.A. An Inferno Tower can easily destroy a Golem.
Princess
Is a Legendary card. Unlocks in the Royal Arena – Arena 7. Targets long range hit points such as Arena Towers.Effective in dealing with hordes of troops. She has a low hitpoint and can die very easily in the presence of Fireball, Goblin Barrel, X-Bow, Dark Prince or Arrows, so is best to unleash her behind a Giant or Knight. Another weakness is that the Princess cannot attack a hidden Tesla Tower.
Royal Giant
Unlocks in the Royal Arena – Arena 7. Priority hits: Buildings. Attacks long range targets so placing it near the bridge allows it to instantly attack the enemy Arena Tower. Pair it with a Wizard or Bomber to easily defeat defending Goblins and Barbarians. Weakness : Swarms or hordes of Minions and Skeleton Army can whittle its HP in no time at all.
Dark Prince
Unlocks in the Royal Arena – Arena 7. Is a melee troop who inflicts splash damage making him effective against hordes. When the Dark Prince charges, he will pick up more speed causing twice the damage to the main target and nearby targets, but will instantly lose the speed bonus. A Knight is an effective counter against a Dark Prince and when attacking use the Prince and Dark Prince combo to inflict maximum damage.
Three Musketeers
Unlocks in the Royal Arena – Arena 7. Effective against the Balloon but is the most expensive card in the game sucking up 9 Elixir. The Three Musketeers can be easily wiped out with a Fireball, Rocket or Lightning spell. However, it can damage a Crown Tower in a couple of seconds when used with a Rage spell. Best used alongside a Giant who can protect them.
Clash Royale Cards in Arenas 2 to 7 – Spell
Rocket
Unlocks in the Barbarian Bowl – Arena 3. Launches a huge missile from the King’s Tower and is used to target high hitpoint troops like the Golem, Giant, or P.E.K.K.A.
Rage
Unlocks in the Barbarian Bowl – Arena 3. It increases the damage and speed of troops in its radius and is best used on slow troops like the Golem, Giant and P.E.K.K.A. It can also be used on buildings that spawn troops like the Barbarian Hut or Goblin Hut to increase the spawn rate and on X-Bows to increase the X-Bows rate of fire.
Freeze
Unlocks in the P.E.K.K.A Playhouse – Arena 4. It stops all enemy units inside its radius from moving or attacking. Best used in combo with Balloons or the Hog Rider to bring down buildings like the Crown Tower. Its also great for stopping the P.E.K.K.A from approaching your Arena towers.
Mirror
Unlocks in the Spell valley – Arena 5. This card will display your last placed card inside the Mirror and allows you to repeat a powerful card while the opponent is struggling with Elixir. You can mirror Elixir Collectors to boost your Elixir count by 1 and speed up your card spawns.
Zap
Unlocks in the Spell valley – Arena 5. Causes area damage and is used to stun the enemy for a brief period of time. Perfect for dealing with horde troops, Price and Dark Prince although it is far less effective than the Freeze and Lightning spells.
Poison
Unlocks in the Spell valley – Arena 5. It releases a toxic cloud and troops and buildings under its spell have reduced speed and movement. It is a perfect counter against spawn buildings as it cripples them and slows down troops from spawning.
Clash Royale Cards in Arenas 2 to 7 – Building
Tombstone
Unlocks in the Bone Pit– Arena 2. It is a building that spawns 1 Skeleton every 3 seconds. It can be used to defend Crown Towers by distracting slow troops like the P.E.K.K.A., Prince, Mini P.E.K.K.A., and Giant Skeleton. These buildings cannot be used as standalone units as their low hitpoints can finish them up very quickly. Best placed as a defense before a Crown Tower or a charging Prince.
Bomb Tower
Unlocks in the Bone Pit– Arena 2. It houses a bomber who lobs explosives towards enemies within its radius. It is a perfect foil for swarms of skeletons but is weak in the face of air attacks. Best placement is near the player’s Tower as a defense unit.
Barbarian Hut
Unlocks in the Barbarian Bowl – Arena 3. It spawns 2 Barbarians every 14 seconds. Best placement is near the player’s Tower as a defense unit. Barbarians cannot target air troops so is susceptible to Minions. this is an expensive card that requires support to survive so use wisely. Best used alongside Tombstones and Goblin Huts to defend the Tower.
Canon
Unlocks in the Barbarian Bowl – Arena 3. It fires cannonballs towards ground troops and is best used as a defense behind Crown Towers. Cannons are easily destroyed by air troops like Minions, Balloons or a Baby Dragon and are effective against the Hog Rider and Barbarian. Canons work best in combination with X-Bow and Inferno Towers.
X-Bow
Unlocks in the Barbarian Bowl – Arena 3. It is a long ranged shooter that can effectively take down goblins and skeletons and can even knock out Crown Towers if deployed with support troops like Spear Goblins or a Tesla. An X-Bow can be overpowered by a combo of Giants/Hog Riders and Archers/Spear Goblins or Rockets. Use a Rage spell with an X-Bow if you want to deploy it faster and increase its hit speed. The best strategy to take down an offensive X-Bow is to place a Musketeer behind the bridge and place the X-Bow right behind it.
Inferno Tower
Unlocks in the P.E.K.K.A Playhouse – Arena 4. Has high damage capabilities and highly effective against high hitpoint troops like Giants, Balloons, and Golems. An Inferno Tower can be brought down by a swarm of low hitpoint troops like the Skeletons or Spear Goblins. This tower is also susceptible to the Rocket and Lightning Spell. To make the Inferno Tower last longer, you need to place a Bomb Tower next to it.
Tesla
Unlocks in the P.E.K.K.A Playhouse – Arena 4. It is a short range target that is effective against horde troops like Skeletons. When the Tesla is hiding underground it is unaffected by Spells or long range targets like the X-Bow or Princess. Best placement is in the middle of your arena where it can distract troops like the Hog Rider and Giant. Good replacement for Canon.
Elixir Collector
Unlocks in the Builders Workshop – Arena 6. It provides extra Elixir to players so that card production is quicker. Being a building it is also a good distraction for the Giant. It is best used with the Mirror as you get to place multiple Elixir Collectors simultaneously increasing your Elixir production and improving your defense. It is susceptible to the Fireball.
Mortar
Unlocks in the Builders Workshop – Arena 6. It’s a long range target that can take down medium or low hitpoint troops like horde units as well as enemy’s Crown Towers. Its best placement is in the middle of your arena right before the King’s Tower. Although the Mortar tan shoot up to 6 shots, it is less effective than an X-Bow and can be easily overpowered by smaller troops like the Hog Rider.
Now that you know your Clash Royal Cards in Arenas 2-7, its time to build the strongest deck to take on your opponents. For more in-depth info about the cards, read the Wiki page.
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